𝗥𝗲𝘀𝗶𝗹𝗶𝗲𝗻𝘁 𝗦𝗼𝗰𝗶𝗲𝘁𝘆 𝗧𝗲𝗮𝗺
Within the Resilient Society theme, students work on issues related to social resilience, safety and reliable information. In collaboration with Interpolis, Sara and Antonio focus on protecting monumental buildings against risks such as fire and flooding. Through data analysis and by raising awareness, they identify risks and develop preventive strategies to limit damage and preserve cultural heritage in a sustainable manner.
In addition, Barna and Niels are investigating how disinformation spreads during times of crisis. By analysing patterns of misinformation and using an AI tool developed by Barna, they are working on methods to identify harmful narratives more quickly and reduce their social impact.
𝗛𝗲𝗮𝗹𝘁𝗵 𝗧𝗲𝗮𝗺
The Health Team is working with Watsnjoe to make care homes within affiliated care institutions warmer and more welcoming. All team members are working together on this project to build a virtual concierge to help people at reception with questions or directions.
In addition, Anne and Thomas are working with Amaliazorg on a project on misunderstood behaviour, which investigates how healthcare professionals can better deal with complex behavioural issues within healthcare. At the same time, Tommy, Emily and Sanja are collaborating with OMWB to develop an AI tool for detecting asbestos. This application supports inspection and enforcement processes and contributes to a safer and healthier living environment.
𝗩𝗶𝗿𝘁𝘂𝗮𝗹 𝗛𝘂𝗺𝗮𝗻𝘀 𝘁𝗲𝗮𝗺
The Virtual Humans project focuses on developing a virtual MindLabs host that welcomes, guides and informs visitors during their visit. Newo acts as team lead and facilitates the necessary hardware for test setups. Tim builds on his work from the previous semester and focuses on the integration and optimisation of microphones and sensors to enable natural interaction.
Daniela is developing the Large Language Model (LLM) that controls interaction with visitors. Kristers is creating a web application that allows users to access relevant information outside of the virtual host, while Brighton is responsible for developing the 3D assets and visual renders for the project.
𝗘𝗱𝘂𝗰𝗮𝘁𝗶𝗼𝗻 𝗧𝗲𝗮𝗺
The Education Team collaborates with Yonder's Interactive Technology Practicum (PIT) and investigates how AR, VR, AI and serious gaming can be used in education. Willem is developing a first aid VR game as a training application for vocational students, in which they learn how to perform CPR on a person.
Sol is working on the AI Language Coach & Virtual Humans project, which investigates how an AI-driven language coach can support NT2 students in their transition to MBO and reduce dropout rates through targeted language interaction. Wiam is developing a lifeguard VR application that immerses Sports & Exercise students in a stressful swimming pool situation, teaching them to act effectively and professionally.
In addition, Alicja is developing a spelling game for NT2 students aged 12 to 18 to improve their Dutch spelling in an interactive way. Lasse is developing an aggression trainer in which students respond to an aggressive customer in a video scenario; video and audio detection is used to determine whether they escalate or de-escalate, followed by AI feedback.
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